top of page
UE Virtual production platform.jpg

Metaverse Virtual Production Platform

The intersection of reality and digital areas! We use the latest physical rendering technology, ray tracking color keying, intelligent tracking... to create a metaverse visual effect beyond the real world.

01. Director integrated operation

The software UI is designed to meet the requirements of professional broadcasting. Director, subtitles, packaging, shooting control, and lighting control are all organically laid out on a single level interface. There is no need to switch between function tables at different levels, and there is no need for operators of different equipment to coordinate and cooperate. Only one director is required to operate, the functions are clear at a glance, and learning and operation are simple.

Camera tracking and virtual jib seamlessly connected

The tracking tracks of the camera tracking position are assigned to different camera switching points on the software director console to control the tracking process of the tracking position.

At the same time, current cameras can also set up independent virtual crane positions to achieve large-scale aerial photography effects. And the two can be combined to achieve seamless stitching from large-scale aerial photography to track tracking with one-click control.

The advantage of this is that the photographer does not need to be involved in the whole process, and the camera position can be restored with one click.

Hardware switch, easy to use

Although UE Virtual integrates a software switch, the accompanying U-Panel hardware switch can further simplify the steps and ensure smooth operation during live broadcasts.
Tailor-made to achieve perfect correspondence between hardware and software functions. Large screen display can be used for monitoring when the director switches, which can be multi-screen split or output screen preview.
The LED backlight integrated in the button can clearly indicate the current switching status, making it easier for program producers to operate in dim light.

02. Stepping through the timeline

In the design of the stepping timeline, each track on the timeline is assigned an independent controlled device, and each key frame is defined as a shot.

As a sequence control unit, the storyboard controls the synchronous operation of different equipment tracks. The storyboards can be moved forward and backward at will, and you can switch to any storyboard with one click to reset the content of all equipment tracks under the current storyboard.

In addition, a single device track content can cover multiple storyboards and be executed, allowing flexible scheduling of the broadcast duration and switching points of each device track.

input.jpg
PGM.jpg

Directing Process

Multi-camera real-time keying, each physical camera can simulate at least 27 different independent virtual machine positions, and each can form an independent movement trajectory

scene_studio.jpg
scene_water.jpg

03. Incorporate UE Virtual Engine into your production workflow

Take advantage of the rendering engine's ultra-realistic 3D rendering level to display and control frame-by-frame cutscenes such as movable objects, character movements, lighting effects, particle effects, and camera shots in the rendering engine.

It supports inputting real-time data from external image sources and data sources (such as weather, finance, sports, education, etc.) into the renderer, and instantly generates three-dimensional graphics such as bar charts, pie charts, and line charts, meeting the data visualization needs during program shooting.

04. Photo Stabilization System

The unique Aruco code real-time pose estimation algorithm detects the pose of the Aruco code relative to the camera at the frame level, calculates the camera's pose in real time, and intelligently integrates it with mechanical sensor data to achieve real-time stabilization and jitter suppression of the camera.

doublere.jpg

Single machine dual rendering technology

高效、低延遲處理演算法: 使用高效的影像處理演算法和壓縮演算法
提高渲染速度,能夠在複雜場景中即時雙路渲染

bottom of page